![]() ![]() ![]() Since control of other machines is based on facing and proximity, it is all too easy to misdirect the control beam, wasting several seconds and, in the heat of combat, invariably resulting in taking some significant hits. When it works, this mechanic gives Retro Machina an engaging co-op vibe, but there is a frustrating problem with the way the player assumes control of other robots. As the game progresses, the player learns to control a wider and more powerful selection of robots and machines and the puzzles become more complex. The puzzles are generally well thought out and not too frustrating and almost always solved through the main character temporarily taking control of other machines to flip switches or stand on pressure plates, or to access areas the player can’t. The game’s map is sometimes less than helpful. This isn’t an actual open world, and although secret areas away from the main path to discover and unlock give the character a little breathing room, there is still a great deal of backtracking over familiar ground. Although the robot eventually has a varied move set and can even fly, thanks to a jet pack, a great deal of the game consists of moving through a fairly linear set of environments and solving puzzles, disarming traps and other obstacles, and eventually fighting a series of bosses using many of those same puzzle-solving mechanics. ![]()
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